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Update 1.27

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Update 1.27 Empty Update 1.27

Příspěvek  dydy79 30.04.10 3:17

z dev blogu:
http://devblog.the-west.net/
In­stead of try­ing to do the per­fect post (which I often try to do and then don’t fin­ish it), I’ll try to make a short post with just the most im­por­tant stuff.

* We added quite a few new pre­mi­um fea­tures. None of these will how­ev­er be avail­able on old worlds un­less on spe­cial re­quest of the com­mu­ni­ty. Exact in­for­ma­tion will be given out when it’s out and the first worlds are opened with these fea­tures en­abled
* We ex­tend the work­ing queue from 2 to 3 (nor­mal game) and from 4 to 8 (au­toma­tion pre­mi­um) queue slots.
* A new taskbar is in­tro­duced that is vis­i­ble on the main user­in­ter­face
* The job screen got re­worked, it’ll show mean­ing­ful ab­so­lute num­bers in­stead of rel­a­tive val­ues
* The job overview screen got re­worked, it shows now prod­ucts as well
* There’ll be a list of re­cent­ly fort­bat­tles and a page to search for forts
* The duell page will now show a strat­e­gy overview as well as it’ll allow to duel NPCs. The NPCs will have about the same level as the play­er, how­ev­er, they’ll be­come tougher the more NPCs are beat­en. NPC duels will hard­ly con­sume any time to do but it’ll con­sume the mo­ti­va­tion for duels as well as it’ll drain some en­er­gy. No du­el­ex­pe­ri­ence is gained from NPC duels

http://devblog.the-west.net/wp-content/uploads/2010/04/devshot-75-duels.jpg
http://devblog.the-west.net/wp-content/uploads/2010/04/devshot-76-work.jpg
dydy79
dydy79
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Šerif

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